Lord of Hatred can be a rough wake-up call if you roll in with a half-baked character and hope the old habits still work. The early fights hit harder, packs feel meaner, and little mistakes cost you. That's why I'd point most players toward a Shadow Minion Necromancer for leveling. It's calm, steady, and doesn't ask you to own perfect D4 items before it starts doing its job. You let the dead take the punches, spread shadow damage, and clean up from a safer spot.
Why this build feels so easy to live with
The main appeal is simple: you're not doing everything yourself. Skeletons give enemies something else to chew on, which buys you time to move, cast, and think. That matters a lot when you're still learning new enemy patterns or running around in whatever gear dropped ten minutes ago. Shadow damage over time also helps smooth out awkward fights. You don't always need a perfect burst window. Drop the damage, keep your minions alive, and let the health bars drain while you reposition.
Skills that make the setup click
Decompose is the first piece I'd lock in because it gives you essence and helps get corpses onto the ground. Once the bodies start showing up, the build wakes up. Blight is your main tool for softening groups, especially when mobs are bunched together in doorways or tight paths. Raise Skeleton stays on your bar because losing your frontline feels awful. Then you add the shadow version of Corpse Explosion, which turns every corpse into more pressure. Army of the Dead is your panic button, boss helper, and “please delete this elite pack” skill.
How the leveling loop plays out
Most fights follow the same pattern, and that's part of the charm. Check your skeletons first. If they're down, bring them back. Start channeling Decompose into something sturdy, drop Blight where enemies are standing, then pop Corpse Explosion as soon as corpses pile up. You'll very quickly get a feel for when to stop casting and move. Don't just stand there because your minions are tanking. Some enemies still throw nasty ground effects, and they'll punish lazy feet. For gear, take minion damage, shadow damage, corpse skill bonuses, life, and cooldown reduction when you see them.
Where it struggles and why it is still worth playing
This isn't some perfect miracle build. Minions still do minion things. They'll chase the wrong target, lag behind, or stare at a boss like they forgot why they're there. Single-target damage can feel slow early on too, especially before you've got enough corpses flowing. Even so, the build's safety makes up for a lot. It clears dense packs well, handles messy rooms without much drama, and lets you level without constantly rebuilding around rare drops or browsing diablo 4 gear for sale just to keep moving. If you want a relaxed path through the campaign and mid-game, this is one of the easiest Necromancer setups to trust.