While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Drafting Priorities
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
- Never give your opponent a Golem if you haven't drafted a tank killer.
- Always take the versatile, cheap cycle cards.
- Ruin their cycle.
The Art of the Bad Gift
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| The Pick | Your Selection | What to Give |
|---|---|---|
| Hog Rider vs. Barbarian Hut | Always take the Hog Rider | It is incredibly expensive and easy to defend against |
| The Log vs. If you adored this short article and you would certainly such as to receive more details pertaining to tower rush kindly see our internet site. Skeleton Army | Take The Log | Give the Skeleton Army |
Embracing the Chaos
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.