To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Don't get caught defenseless.
- Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
- Spells win draft games.
Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
| Draft Choice | The Keep | What to Give |
|---|---|---|
| Hog Rider vs. If you liked this information and you would certainly like to receive additional facts regarding tower rush kindly browse through our internet site. Barbarian Hut | Always take the Hog Rider | Give the Hut |
| The Log vs. Skeleton Army | Take The Log | Give the Skeleton Army |
Adaptability in the Arena
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Choose wisely, and outsmart them before the match even begins.